Evenin'. You're reading this because the inimitable
McGrue accused me of being lame (hah!) if I didn't pull my proverbial finger out and join
The Gruedorf Challenge, a means by which I will be regularly harassed to do some work on our lovely
VERGE game.
So, will I be joining the challenge? Well, no. Development isn't going fast enough to keep up with Gruedorf's cracking pace. However, the prospect of some sort of public presence for the odd project or two is a promising prospect.
To that end, I start here with a development blog, keeping whoever's listening up to date on what exactly it is my erstwhile collaborator and I are actually
doing with our spare time. Right now, we're working mainly on an action RPG (ok, well, that and playing Invasion in UT2004). It's called
The Witching Hour, it features witches. And guns.
So, here we go.